1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
|
/var/db/kiss/installed/glm/version
/var/db/kiss/installed/glm/sources
/var/db/kiss/installed/glm/manifest
/var/db/kiss/installed/glm/files/glm.pc
/var/db/kiss/installed/glm/files/
/var/db/kiss/installed/glm/checksums
/var/db/kiss/installed/glm/build
/var/db/kiss/installed/glm/
/var/db/kiss/installed/
/var/db/kiss/
/var/db/
/var/
/usr/lib/pkgconfig/glm.pc
/usr/lib/pkgconfig/
/usr/lib/
/usr/include/glm/vector_relational.hpp
/usr/include/glm/vec4.hpp
/usr/include/glm/vec3.hpp
/usr/include/glm/vec2.hpp
/usr/include/glm/trigonometric.hpp
/usr/include/glm/simd/vector_relational.h
/usr/include/glm/simd/trigonometric.h
/usr/include/glm/simd/platform.h
/usr/include/glm/simd/packing.h
/usr/include/glm/simd/neon.h
/usr/include/glm/simd/matrix.h
/usr/include/glm/simd/integer.h
/usr/include/glm/simd/geometric.h
/usr/include/glm/simd/exponential.h
/usr/include/glm/simd/common.h
/usr/include/glm/simd/
/usr/include/glm/packing.hpp
/usr/include/glm/matrix.hpp
/usr/include/glm/mat4x4.hpp
/usr/include/glm/mat4x3.hpp
/usr/include/glm/mat4x2.hpp
/usr/include/glm/mat3x4.hpp
/usr/include/glm/mat3x3.hpp
/usr/include/glm/mat3x2.hpp
/usr/include/glm/mat2x4.hpp
/usr/include/glm/mat2x3.hpp
/usr/include/glm/mat2x2.hpp
/usr/include/glm/integer.hpp
/usr/include/glm/gtx/wrap.inl
/usr/include/glm/gtx/wrap.hpp
/usr/include/glm/gtx/vector_query.inl
/usr/include/glm/gtx/vector_query.hpp
/usr/include/glm/gtx/vector_angle.inl
/usr/include/glm/gtx/vector_angle.hpp
/usr/include/glm/gtx/vec_swizzle.hpp
/usr/include/glm/gtx/type_trait.inl
/usr/include/glm/gtx/type_trait.hpp
/usr/include/glm/gtx/type_aligned.inl
/usr/include/glm/gtx/type_aligned.hpp
/usr/include/glm/gtx/transform2.inl
/usr/include/glm/gtx/transform2.hpp
/usr/include/glm/gtx/transform.inl
/usr/include/glm/gtx/transform.hpp
/usr/include/glm/gtx/texture.inl
/usr/include/glm/gtx/texture.hpp
/usr/include/glm/gtx/string_cast.inl
/usr/include/glm/gtx/string_cast.hpp
/usr/include/glm/gtx/std_based_type.inl
/usr/include/glm/gtx/std_based_type.hpp
/usr/include/glm/gtx/spline.inl
/usr/include/glm/gtx/spline.hpp
/usr/include/glm/gtx/scalar_relational.inl
/usr/include/glm/gtx/scalar_relational.hpp
/usr/include/glm/gtx/scalar_multiplication.hpp
/usr/include/glm/gtx/rotate_vector.inl
/usr/include/glm/gtx/rotate_vector.hpp
/usr/include/glm/gtx/rotate_normalized_axis.inl
/usr/include/glm/gtx/rotate_normalized_axis.hpp
/usr/include/glm/gtx/raw_data.inl
/usr/include/glm/gtx/raw_data.hpp
/usr/include/glm/gtx/range.hpp
/usr/include/glm/gtx/quaternion.inl
/usr/include/glm/gtx/quaternion.hpp
/usr/include/glm/gtx/projection.inl
/usr/include/glm/gtx/projection.hpp
/usr/include/glm/gtx/polar_coordinates.inl
/usr/include/glm/gtx/polar_coordinates.hpp
/usr/include/glm/gtx/perpendicular.inl
/usr/include/glm/gtx/perpendicular.hpp
/usr/include/glm/gtx/orthonormalize.inl
/usr/include/glm/gtx/orthonormalize.hpp
/usr/include/glm/gtx/optimum_pow.inl
/usr/include/glm/gtx/optimum_pow.hpp
/usr/include/glm/gtx/number_precision.inl
/usr/include/glm/gtx/number_precision.hpp
/usr/include/glm/gtx/normalize_dot.inl
/usr/include/glm/gtx/normalize_dot.hpp
/usr/include/glm/gtx/normal.inl
/usr/include/glm/gtx/normal.hpp
/usr/include/glm/gtx/norm.inl
/usr/include/glm/gtx/norm.hpp
/usr/include/glm/gtx/mixed_product.inl
/usr/include/glm/gtx/mixed_product.hpp
/usr/include/glm/gtx/matrix_transform_2d.inl
/usr/include/glm/gtx/matrix_transform_2d.hpp
/usr/include/glm/gtx/matrix_query.inl
/usr/include/glm/gtx/matrix_query.hpp
/usr/include/glm/gtx/matrix_operation.inl
/usr/include/glm/gtx/matrix_operation.hpp
/usr/include/glm/gtx/matrix_major_storage.inl
/usr/include/glm/gtx/matrix_major_storage.hpp
/usr/include/glm/gtx/matrix_interpolation.inl
/usr/include/glm/gtx/matrix_interpolation.hpp
/usr/include/glm/gtx/matrix_factorisation.inl
/usr/include/glm/gtx/matrix_factorisation.hpp
/usr/include/glm/gtx/matrix_decompose.inl
/usr/include/glm/gtx/matrix_decompose.hpp
/usr/include/glm/gtx/matrix_cross_product.inl
/usr/include/glm/gtx/matrix_cross_product.hpp
/usr/include/glm/gtx/log_base.inl
/usr/include/glm/gtx/log_base.hpp
/usr/include/glm/gtx/io.inl
/usr/include/glm/gtx/io.hpp
/usr/include/glm/gtx/intersect.inl
/usr/include/glm/gtx/intersect.hpp
/usr/include/glm/gtx/integer.inl
/usr/include/glm/gtx/integer.hpp
/usr/include/glm/gtx/hash.inl
/usr/include/glm/gtx/hash.hpp
/usr/include/glm/gtx/handed_coordinate_space.inl
/usr/include/glm/gtx/handed_coordinate_space.hpp
/usr/include/glm/gtx/gradient_paint.inl
/usr/include/glm/gtx/gradient_paint.hpp
/usr/include/glm/gtx/functions.inl
/usr/include/glm/gtx/functions.hpp
/usr/include/glm/gtx/float_notmalize.inl
/usr/include/glm/gtx/fast_trigonometry.inl
/usr/include/glm/gtx/fast_trigonometry.hpp
/usr/include/glm/gtx/fast_square_root.inl
/usr/include/glm/gtx/fast_square_root.hpp
/usr/include/glm/gtx/fast_exponential.inl
/usr/include/glm/gtx/fast_exponential.hpp
/usr/include/glm/gtx/exterior_product.inl
/usr/include/glm/gtx/exterior_product.hpp
/usr/include/glm/gtx/extended_min_max.inl
/usr/include/glm/gtx/extended_min_max.hpp
/usr/include/glm/gtx/extend.inl
/usr/include/glm/gtx/extend.hpp
/usr/include/glm/gtx/euler_angles.inl
/usr/include/glm/gtx/euler_angles.hpp
/usr/include/glm/gtx/easing.inl
/usr/include/glm/gtx/easing.hpp
/usr/include/glm/gtx/dual_quaternion.inl
/usr/include/glm/gtx/dual_quaternion.hpp
/usr/include/glm/gtx/component_wise.inl
/usr/include/glm/gtx/component_wise.hpp
/usr/include/glm/gtx/compatibility.inl
/usr/include/glm/gtx/compatibility.hpp
/usr/include/glm/gtx/common.inl
/usr/include/glm/gtx/common.hpp
/usr/include/glm/gtx/color_space_YCoCg.inl
/usr/include/glm/gtx/color_space_YCoCg.hpp
/usr/include/glm/gtx/color_space.inl
/usr/include/glm/gtx/color_space.hpp
/usr/include/glm/gtx/color_encoding.inl
/usr/include/glm/gtx/color_encoding.hpp
/usr/include/glm/gtx/closest_point.inl
/usr/include/glm/gtx/closest_point.hpp
/usr/include/glm/gtx/bit.inl
/usr/include/glm/gtx/bit.hpp
/usr/include/glm/gtx/associated_min_max.inl
/usr/include/glm/gtx/associated_min_max.hpp
/usr/include/glm/gtx/
/usr/include/glm/gtc/vec1.hpp
/usr/include/glm/gtc/ulp.inl
/usr/include/glm/gtc/ulp.hpp
/usr/include/glm/gtc/type_ptr.inl
/usr/include/glm/gtc/type_ptr.hpp
/usr/include/glm/gtc/type_precision.inl
/usr/include/glm/gtc/type_precision.hpp
/usr/include/glm/gtc/type_aligned.hpp
/usr/include/glm/gtc/round.inl
/usr/include/glm/gtc/round.hpp
/usr/include/glm/gtc/reciprocal.inl
/usr/include/glm/gtc/reciprocal.hpp
/usr/include/glm/gtc/random.inl
/usr/include/glm/gtc/random.hpp
/usr/include/glm/gtc/quaternion_simd.inl
/usr/include/glm/gtc/quaternion.inl
/usr/include/glm/gtc/quaternion.hpp
/usr/include/glm/gtc/packing.inl
/usr/include/glm/gtc/packing.hpp
/usr/include/glm/gtc/noise.inl
/usr/include/glm/gtc/noise.hpp
/usr/include/glm/gtc/matrix_transform.inl
/usr/include/glm/gtc/matrix_transform.hpp
/usr/include/glm/gtc/matrix_inverse.inl
/usr/include/glm/gtc/matrix_inverse.hpp
/usr/include/glm/gtc/matrix_integer.hpp
/usr/include/glm/gtc/matrix_access.inl
/usr/include/glm/gtc/matrix_access.hpp
/usr/include/glm/gtc/integer.inl
/usr/include/glm/gtc/integer.hpp
/usr/include/glm/gtc/epsilon.inl
/usr/include/glm/gtc/epsilon.hpp
/usr/include/glm/gtc/constants.inl
/usr/include/glm/gtc/constants.hpp
/usr/include/glm/gtc/color_space.inl
/usr/include/glm/gtc/color_space.hpp
/usr/include/glm/gtc/bitfield.inl
/usr/include/glm/gtc/bitfield.hpp
/usr/include/glm/gtc/
/usr/include/glm/glm.hpp
/usr/include/glm/geometric.hpp
/usr/include/glm/fwd.hpp
/usr/include/glm/ext/vector_ulp.inl
/usr/include/glm/ext/vector_ulp.hpp
/usr/include/glm/ext/vector_uint4_sized.hpp
/usr/include/glm/ext/vector_uint4.hpp
/usr/include/glm/ext/vector_uint3_sized.hpp
/usr/include/glm/ext/vector_uint3.hpp
/usr/include/glm/ext/vector_uint2_sized.hpp
/usr/include/glm/ext/vector_uint2.hpp
/usr/include/glm/ext/vector_uint1_sized.hpp
/usr/include/glm/ext/vector_uint1.hpp
/usr/include/glm/ext/vector_relational.inl
/usr/include/glm/ext/vector_relational.hpp
/usr/include/glm/ext/vector_packing.inl
/usr/include/glm/ext/vector_packing.hpp
/usr/include/glm/ext/vector_integer.inl
/usr/include/glm/ext/vector_integer.hpp
/usr/include/glm/ext/vector_int4_sized.hpp
/usr/include/glm/ext/vector_int4.hpp
/usr/include/glm/ext/vector_int3_sized.hpp
/usr/include/glm/ext/vector_int3.hpp
/usr/include/glm/ext/vector_int2_sized.hpp
/usr/include/glm/ext/vector_int2.hpp
/usr/include/glm/ext/vector_int1_sized.hpp
/usr/include/glm/ext/vector_int1.hpp
/usr/include/glm/ext/vector_float4_precision.hpp
/usr/include/glm/ext/vector_float4.hpp
/usr/include/glm/ext/vector_float3_precision.hpp
/usr/include/glm/ext/vector_float3.hpp
/usr/include/glm/ext/vector_float2_precision.hpp
/usr/include/glm/ext/vector_float2.hpp
/usr/include/glm/ext/vector_float1_precision.hpp
/usr/include/glm/ext/vector_float1.hpp
/usr/include/glm/ext/vector_double4_precision.hpp
/usr/include/glm/ext/vector_double4.hpp
/usr/include/glm/ext/vector_double3_precision.hpp
/usr/include/glm/ext/vector_double3.hpp
/usr/include/glm/ext/vector_double2_precision.hpp
/usr/include/glm/ext/vector_double2.hpp
/usr/include/glm/ext/vector_double1_precision.hpp
/usr/include/glm/ext/vector_double1.hpp
/usr/include/glm/ext/vector_common.inl
/usr/include/glm/ext/vector_common.hpp
/usr/include/glm/ext/vector_bool4_precision.hpp
/usr/include/glm/ext/vector_bool4.hpp
/usr/include/glm/ext/vector_bool3_precision.hpp
/usr/include/glm/ext/vector_bool3.hpp
/usr/include/glm/ext/vector_bool2_precision.hpp
/usr/include/glm/ext/vector_bool2.hpp
/usr/include/glm/ext/vector_bool1_precision.hpp
/usr/include/glm/ext/vector_bool1.hpp
/usr/include/glm/ext/scalar_ulp.inl
/usr/include/glm/ext/scalar_ulp.hpp
/usr/include/glm/ext/scalar_uint_sized.hpp
/usr/include/glm/ext/scalar_relational.inl
/usr/include/glm/ext/scalar_relational.hpp
/usr/include/glm/ext/scalar_packing.inl
/usr/include/glm/ext/scalar_packing.hpp
/usr/include/glm/ext/scalar_integer.inl
/usr/include/glm/ext/scalar_integer.hpp
/usr/include/glm/ext/scalar_int_sized.hpp
/usr/include/glm/ext/scalar_constants.inl
/usr/include/glm/ext/scalar_constants.hpp
/usr/include/glm/ext/scalar_common.inl
/usr/include/glm/ext/scalar_common.hpp
/usr/include/glm/ext/quaternion_trigonometric.inl
/usr/include/glm/ext/quaternion_trigonometric.hpp
/usr/include/glm/ext/quaternion_transform.inl
/usr/include/glm/ext/quaternion_transform.hpp
/usr/include/glm/ext/quaternion_relational.inl
/usr/include/glm/ext/quaternion_relational.hpp
/usr/include/glm/ext/quaternion_geometric.inl
/usr/include/glm/ext/quaternion_geometric.hpp
/usr/include/glm/ext/quaternion_float_precision.hpp
/usr/include/glm/ext/quaternion_float.hpp
/usr/include/glm/ext/quaternion_exponential.inl
/usr/include/glm/ext/quaternion_exponential.hpp
/usr/include/glm/ext/quaternion_double_precision.hpp
/usr/include/glm/ext/quaternion_double.hpp
/usr/include/glm/ext/quaternion_common_simd.inl
/usr/include/glm/ext/quaternion_common.inl
/usr/include/glm/ext/quaternion_common.hpp
/usr/include/glm/ext/matrix_uint4x4_sized.hpp
/usr/include/glm/ext/matrix_uint4x4.hpp
/usr/include/glm/ext/matrix_uint4x3_sized.hpp
/usr/include/glm/ext/matrix_uint4x3.hpp
/usr/include/glm/ext/matrix_uint4x2_sized.hpp
/usr/include/glm/ext/matrix_uint4x2.hpp
/usr/include/glm/ext/matrix_uint3x4_sized.hpp
/usr/include/glm/ext/matrix_uint3x4.hpp
/usr/include/glm/ext/matrix_uint3x3_sized.hpp
/usr/include/glm/ext/matrix_uint3x3.hpp
/usr/include/glm/ext/matrix_uint3x2_sized.hpp
/usr/include/glm/ext/matrix_uint3x2.hpp
/usr/include/glm/ext/matrix_uint2x4_sized.hpp
/usr/include/glm/ext/matrix_uint2x4.hpp
/usr/include/glm/ext/matrix_uint2x3_sized.hpp
/usr/include/glm/ext/matrix_uint2x3.hpp
/usr/include/glm/ext/matrix_uint2x2_sized.hpp
/usr/include/glm/ext/matrix_uint2x2.hpp
/usr/include/glm/ext/matrix_transform.inl
/usr/include/glm/ext/matrix_transform.hpp
/usr/include/glm/ext/matrix_relational.inl
/usr/include/glm/ext/matrix_relational.hpp
/usr/include/glm/ext/matrix_projection.inl
/usr/include/glm/ext/matrix_projection.hpp
/usr/include/glm/ext/matrix_int4x4_sized.hpp
/usr/include/glm/ext/matrix_int4x4.hpp
/usr/include/glm/ext/matrix_int4x3_sized.hpp
/usr/include/glm/ext/matrix_int4x3.hpp
/usr/include/glm/ext/matrix_int4x2_sized.hpp
/usr/include/glm/ext/matrix_int4x2.hpp
/usr/include/glm/ext/matrix_int3x4_sized.hpp
/usr/include/glm/ext/matrix_int3x4.hpp
/usr/include/glm/ext/matrix_int3x3_sized.hpp
/usr/include/glm/ext/matrix_int3x3.hpp
/usr/include/glm/ext/matrix_int3x2_sized.hpp
/usr/include/glm/ext/matrix_int3x2.hpp
/usr/include/glm/ext/matrix_int2x4_sized.hpp
/usr/include/glm/ext/matrix_int2x4.hpp
/usr/include/glm/ext/matrix_int2x3_sized.hpp
/usr/include/glm/ext/matrix_int2x3.hpp
/usr/include/glm/ext/matrix_int2x2_sized.hpp
/usr/include/glm/ext/matrix_int2x2.hpp
/usr/include/glm/ext/matrix_float4x4_precision.hpp
/usr/include/glm/ext/matrix_float4x4.hpp
/usr/include/glm/ext/matrix_float4x3_precision.hpp
/usr/include/glm/ext/matrix_float4x3.hpp
/usr/include/glm/ext/matrix_float4x2_precision.hpp
/usr/include/glm/ext/matrix_float4x2.hpp
/usr/include/glm/ext/matrix_float3x4_precision.hpp
/usr/include/glm/ext/matrix_float3x4.hpp
/usr/include/glm/ext/matrix_float3x3_precision.hpp
/usr/include/glm/ext/matrix_float3x3.hpp
/usr/include/glm/ext/matrix_float3x2_precision.hpp
/usr/include/glm/ext/matrix_float3x2.hpp
/usr/include/glm/ext/matrix_float2x4_precision.hpp
/usr/include/glm/ext/matrix_float2x4.hpp
/usr/include/glm/ext/matrix_float2x3_precision.hpp
/usr/include/glm/ext/matrix_float2x3.hpp
/usr/include/glm/ext/matrix_float2x2_precision.hpp
/usr/include/glm/ext/matrix_float2x2.hpp
/usr/include/glm/ext/matrix_double4x4_precision.hpp
/usr/include/glm/ext/matrix_double4x4.hpp
/usr/include/glm/ext/matrix_double4x3_precision.hpp
/usr/include/glm/ext/matrix_double4x3.hpp
/usr/include/glm/ext/matrix_double4x2_precision.hpp
/usr/include/glm/ext/matrix_double4x2.hpp
/usr/include/glm/ext/matrix_double3x4_precision.hpp
/usr/include/glm/ext/matrix_double3x4.hpp
/usr/include/glm/ext/matrix_double3x3_precision.hpp
/usr/include/glm/ext/matrix_double3x3.hpp
/usr/include/glm/ext/matrix_double3x2_precision.hpp
/usr/include/glm/ext/matrix_double3x2.hpp
/usr/include/glm/ext/matrix_double2x4_precision.hpp
/usr/include/glm/ext/matrix_double2x4.hpp
/usr/include/glm/ext/matrix_double2x3_precision.hpp
/usr/include/glm/ext/matrix_double2x3.hpp
/usr/include/glm/ext/matrix_double2x2_precision.hpp
/usr/include/glm/ext/matrix_double2x2.hpp
/usr/include/glm/ext/matrix_common.inl
/usr/include/glm/ext/matrix_common.hpp
/usr/include/glm/ext/matrix_clip_space.inl
/usr/include/glm/ext/matrix_clip_space.hpp
/usr/include/glm/ext/
/usr/include/glm/ext.hpp
/usr/include/glm/exponential.hpp
/usr/include/glm/detail/type_vec4_simd.inl
/usr/include/glm/detail/type_vec4.inl
/usr/include/glm/detail/type_vec4.hpp
/usr/include/glm/detail/type_vec3.inl
/usr/include/glm/detail/type_vec3.hpp
/usr/include/glm/detail/type_vec2.inl
/usr/include/glm/detail/type_vec2.hpp
/usr/include/glm/detail/type_vec1.inl
/usr/include/glm/detail/type_vec1.hpp
/usr/include/glm/detail/type_quat_simd.inl
/usr/include/glm/detail/type_quat.inl
/usr/include/glm/detail/type_quat.hpp
/usr/include/glm/detail/type_mat4x4_simd.inl
/usr/include/glm/detail/type_mat4x4.inl
/usr/include/glm/detail/type_mat4x4.hpp
/usr/include/glm/detail/type_mat4x3.inl
/usr/include/glm/detail/type_mat4x3.hpp
/usr/include/glm/detail/type_mat4x2.inl
/usr/include/glm/detail/type_mat4x2.hpp
/usr/include/glm/detail/type_mat3x4.inl
/usr/include/glm/detail/type_mat3x4.hpp
/usr/include/glm/detail/type_mat3x3.inl
/usr/include/glm/detail/type_mat3x3.hpp
/usr/include/glm/detail/type_mat3x2.inl
/usr/include/glm/detail/type_mat3x2.hpp
/usr/include/glm/detail/type_mat2x4.inl
/usr/include/glm/detail/type_mat2x4.hpp
/usr/include/glm/detail/type_mat2x3.inl
/usr/include/glm/detail/type_mat2x3.hpp
/usr/include/glm/detail/type_mat2x2.inl
/usr/include/glm/detail/type_mat2x2.hpp
/usr/include/glm/detail/type_half.inl
/usr/include/glm/detail/type_half.hpp
/usr/include/glm/detail/type_float.hpp
/usr/include/glm/detail/setup.hpp
/usr/include/glm/detail/qualifier.hpp
/usr/include/glm/detail/glm.cpp
/usr/include/glm/detail/func_vector_relational_simd.inl
/usr/include/glm/detail/func_vector_relational.inl
/usr/include/glm/detail/func_trigonometric_simd.inl
/usr/include/glm/detail/func_trigonometric.inl
/usr/include/glm/detail/func_packing_simd.inl
/usr/include/glm/detail/func_packing.inl
/usr/include/glm/detail/func_matrix_simd.inl
/usr/include/glm/detail/func_matrix.inl
/usr/include/glm/detail/func_integer_simd.inl
/usr/include/glm/detail/func_integer.inl
/usr/include/glm/detail/func_geometric_simd.inl
/usr/include/glm/detail/func_geometric.inl
/usr/include/glm/detail/func_exponential_simd.inl
/usr/include/glm/detail/func_exponential.inl
/usr/include/glm/detail/func_common_simd.inl
/usr/include/glm/detail/func_common.inl
/usr/include/glm/detail/compute_vector_relational.hpp
/usr/include/glm/detail/compute_common.hpp
/usr/include/glm/detail/_vectorize.hpp
/usr/include/glm/detail/_swizzle_func.hpp
/usr/include/glm/detail/_swizzle.hpp
/usr/include/glm/detail/_noise.hpp
/usr/include/glm/detail/_fixes.hpp
/usr/include/glm/detail/_features.hpp
/usr/include/glm/detail/
/usr/include/glm/common.hpp
/usr/include/glm/CMakeLists.txt
/usr/include/glm/
/usr/include/
/usr/
|